This episode DOES contain SPOILERS!!!!
This episode was recirded on Friday September 6th, 2013!
We had a lot more planned for this eppisode, but my Joss Whedon rant took up a lot of time. We will cover this topic again in season 2!
The Quest for News
Lucas has been working behind the scenes on his proposed Cultural Arts Museum — not just a home for all the art he’s collected over the last four decades, but a place to tell the story of visual storytelling.
The Lucas Cultural Arts Museum is one of three finalists competing for a coveted spot in the San Francisco Presidio, right by the waterfront, with a commanding view of the Golden Gate Bridge. The three have been whittled down from an initial 16 proposals.
Lucas insiders say that if the Presidio doesn’t choose his proposal, he won’t look elsewhere in the Bay Area — he’ll build it in Chicago, where Mayor Rahm Emmanuel awaits with open arms. “It’ll be a nice wedding present for Mellody,” the former Lucasfilm chief has said.
Though San Francisco Mayor Ed Lee has come out in favor of the Lucas proposal, the Trust’s decision is no slam dunk. Lucas faces some stiff competition in the form of the Presidio Exchange — an “open source” and partly open air museum that would host many kinds of free events and act as a cultural center for the Presidio. The third proposal is a Sustainability Institute; read about that here [PDF link].
Check out the videos on mashable, for more.
Robotech® RPG Tactics™ – Coming Fall 2013
If you’re a Robotech® fan, this is the game you’ve wanted for decades, with beautifully sculpted, in scale, game pieces and the fast action of Robotech®.
Robotech® RPG Tactics™ is a fast-paced, tabletop combat game that captures the action and adventure of the Robotech® anime. Two or more players can engage in small squad skirmishes or scale up to massive battles. Relive the clashes of the First Robotech War, engage in stand-alone tactical games or use the dynamic game pieces to enhance your Robotech® RPG experience. Or simply collect your favorite mecha from an expanding range of top notch game pieces.
Mecha vs Mecha. Take command of the fighting forces of the United Earth Defense Force (UEDF) valiantly defending Earth from alien annihilation. Or lead the massive clone armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind.
Go to Palladium.com for a detailed list for the boxed set.
Game Update 2.3.2 Patch Notes
- New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints.
- Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank.
- New Feature! Players can now purchase Cartel Coins in-game through the “Add Coins” interface within the Cartel Market:
- This feature requires that players opt-in before it can be accessed. For additional details, please refer to this News Article.
- Subscribers receive a 50% discount on the first purchase made using the in-game feature. Please note: this offer does not apply to Cartel Coin purchases made using the website.
Talking about Death and Dying
A lot of times, players and GM’s are afriad of killing a character in a RPG. Don’t be…it can be a great story telling element (and besides, sometimes players need to be reminded that winning is not a foregone conclusion).
Many times death of a character can mean some of the most motivating factors for other characters. George R.R Martin kills lots of characters in the Song of Ice and Fire. som of these deaths are almost meaningless, but they all seem to weave together to tell a compelling story.
Star Wars has many meaingful deaths as well. Ben Kenobi dies and transends reality to help Luke and to give Luke a solidifying motivation to join the Rebellion and fight the evil. Vader dies and brings closer to Luke and Anikin’s stories.
Firefly was a sunning show, and the fear of, and presence of death throught the 14 original episodes was very real, even though none of the main chracters died. Serenity on the other hand put death right in the faces fo the characters and made you question everything (including Joss’s commitment to quality storytelling).
Death is an improtant part of life. You should not rush headlong into it, but neither should you fear it. Character’s should fear death, but the players and GM’s should be ready and willing to tell that part of a characters story.